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Quake 3 player model pack
Quake 3 player model pack










quake 3 player model pack

damagescale_monsterdamage multiplies damage done by monsters, so for example 0.5 would be half damage, and 4 would be quad damage. (note: won't take effect during a level if it was 0 when the level began, as the monsters aren't loaded) damagescale_playerdamage multiplies damage done by players, so for example 0.5 would be half damage, and 4 would be quad damage.

quake 3 player model pack

spawnmonsters creates the specified number of monsters in multiplayer game modes (useful for CTF with monsters thrown in the mix, or you can play deathmatch 7 instead).

quake 3 player model pack

These CVARs control dpmod settings and all take effect immediately: bots adds bots to the game, set back to 0 to remove them. These can be bound to keys by typing, e.g., bind z +button into the console. Commandsĭpmod adds the following commands: +button3 the altfire on weapons +button4 zoom +button5 grapple in deathmatch Multiplayer connections work through NAT routers, to host a server behind NAT, please set your NAT router to forward port 26000 UDP to your machine, and everyone should be able to connect to your server then, also use sv_public 1 if you want it to show up on the server browser (LAN searching is not implemented yet). Typing dphelp in the game console will list all commands and settings. To play the mod either start a singleplayer game and play through normal quake levels, or try the examples below. Start Quake using the following command: darkplaces -game dpmod It includes rtlights files for all id1 maps. DarkPlaces mod requires the engine and Quake data.












Quake 3 player model pack